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SE_SCOPE

Using SE_SCOPE is a way to locate a variable in the same way that the script interpreter would, following the _prototype and __parent__ chain of the active functions. If you know for certain what object a member belongs to (some object or SE_GLOBAL or SE_THIS for example), then using that object directly is more efficient, but SE_SCOPE mimics the flexible scoping rules of the ECMAScript language.

 


SE_TEMP