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SE.SCOPE

Using SE.SCOPE is a way to locate a variable in the same way that the script interpreter would, following the _prototype and __parent__ chain of the active functions. If you know for certain what object a member belongs to (some object or SE.GLOBAL or SE.THIS for example), then using that object directly is more efficient, but SE.SCOPE mimics the flexible scoping rules of the ECMAScript language.

 


SE.TEMP